![]() ![]() Liquid Silver and Dagger skills now inflict "Weakened" state instead of lowering all stats.Transformation sequence added when dying from vampirism in the Overworld.Selling items now possible at a store found in the Eastern Overworld (Abelleth Village).Whip Upgrade store has been expanded! New whips are available as well as a place to purchase Silver Ore.Difficulty of Librarian and Bookworm battles have been adjusted.Eastern Overworld is locked until end of chapter 2.Flower Shop Laurels now have a stock of 5 per Laurel.You can now read through Mila's diary without triggering a bad ending.Ten additional images added to photo gallery. ![]() One new Non-Hunting Contract side quest available in South Mor Town from NPC after the end of chapter 2.Two new Hunting Contracts have been added.The art is done, so check out the first frame of the sequence!Ĭrimson Veil 2.2 is now available to all patrons! With this new update, there will be now be a transformation sequence to go along the original plain text. This update is still on track for a late September-Early October release date.įinally, another preview I would like to share! Another bad ending is getting an art update! As you know, when you fail to heal the vampirism status from Mila and perish while in the overworld, you were treated to a bad ending. Thankfully, this quest is much more simple in terms of design and the largest part that needs to be worked on is the art for the quest. The last part that needs to be worked on is the recent User Submitted Contest Quest, featuring Alraune corruption. The Rotten Grove, is the greatest bulk of dev time for this update. This whole area, including the expanded area of ![]() I will be sure to update as soon as the OK has been given in my area or after the storm passes.īlood Temple questline is now at about 80% completed! The quest flow works as it should and the last things that need to be worked on are: Bad Endings dialogue, Bad Ending art, and adjusting the difficulty of the battles. Potential power outages, internet outages and other major destructive setbacks can be caused by this powerful storm that may hinder progress on the next update. I currently live in an area that is still in a danger zone of Hurricane Dorian. Malicious intent looms over this quest and if you aren't careful about who you choose to trust, you may find yourself in a bad ending. This may appear to be a simple fetch quest at first, but there may be more to this quest than meets the eye. a doctor of some kind? He needs help obtaining ingredients for a new concoction, ingredients that can only be found in, you guessed it, The Rotten Grove. This quest will involve a rather strange individual who appears to be. The new quest no longer revolves around defeating a Nosferatu, but they are instead an obstacle you will come across while completing said quest. Enemies will all have weaknesses and resistances to certain attack types! You can now see a Skill's attack type in it's description. "Piercing" attacks however are incredibly effective! With 2.2, Skills will now have an attack type. Nosferatu are resilient enemies and whip attacks do little to hurt them. Within the expanded Rotten Grove area, several Nosferatu enemies can found and defeated for gold as well as Vampire Dust. ![]() I have decided to make the Nosferatu a new enemy type that can be encountered. The Nosferatu quest is now done! Although to say it's a "Nosferatu quest" is a bit misleading. I can't wait to see what happens next, but having to keep backtracking every time I forget to save after 2 minutes does grate on the nerves. I am still playing and continue to follow the updates. The story is solid and the pictures are good. However, every 2 minutes is overkill.Īgain, I love the concept of the game. I get that in RPGs saving every 15 minutes is expected. I then read the diary, died and had to start all over again without even leaving the safety of the town (all within 5 minutes). The reason I feel this way is that in 5 minutes of game play I beat Faye, got my reward, upgraded my whip, talked to all the NPCs, got the travel widget and purify skill. I feel like to play this game, a player has to follow the pattern. I just know that for me the game is losing play value because of the constant threat of game over. Then if the player approaches the window they can unlock the window for the game over scene or leave it locked to keep playing. It would have been better to allow the player to read the diary for the scene and then decide to destroy or keep the diary. I think the only thing that turns me off of this game is the game over for stupid things. ![]()
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