Our tank then charged in, got healed like crazy, resulting in all adds going for our healer while the rest of the group just zerged Krik'thir. We had our healer go up there, and all the way forward so he was standing next to the boss. When you enter the "room" with Krik'thir and his watchers, if you take a look at your right and follow the wall abit, you'll find a spot where you can jump up onto the ledge to the right of the boss and his adds. We did however find an awesome spot for our healer to stand. The group I did it with didn't really have the luxury of alot of stuns and we didn't really like the "kite the adds to the door" idea, as we failed horribly with it. I'll leave the text as it is, but unfortunately you'll have to find another way to do this now. Krik'Thir himself frenzies, curses (decursable!) and mind flays, all making this a very challenging achievement.Ĭomment by Trouler EDIT: As patch 3.0.8 this does NOT work anymore, you can't get up on the ledge. Should be countered by a stun or tranquilizing shot. Watcher Gashra - Enrage - Enrages himself, attacking much quicker but slightly weaker. Stuns can (and should) be used to interrupt the cast. Watcher Narjil - Blinding Webs - Disorients the entire party for 5 seconds. Watcher Silthik - Poison Spray - Poisons the entire party, poison cleansing totem is defenitely recommended. The three watchers special specific abilities are: Web Wrap - Random target stun, the stun can be removed by attacking the web. Should obviously be cleansed immediately. Infected Bite - Disease cast on target, deals damage both on hit and on ticks. The watchers are also standing quite close to the entrance, making kiting difficult and/or pointless.Īll three of the watchers have two common abilities: At the conclusion of the first and only 1967 rally, and thus the 1967 season, progress past the results screens and you will immediately unlock.Comment by 73008The watchers required to be kept alive for this achievement can be stunned, but they CANNOT be CC'd by shackles, traps or fears. With AI difficulty set to Easy, your winning margin over 2nd place will be quite comical, so you won't have any trouble winning your first season. The biggest rally events of the time were united in a single championship, attracting manufacturers to display their cars, drivers to race, and crowds to watch. There is nothing complex required to earn all the career-based achievements, so the walkthrough will summarise the rally events for the five years of each class era and briefly detail the related achievements.Īs rally was growing in popularity, regulations were needed to better organize the events and enhance the competition. Should you overuse it for some reason, you can cause yourself to miss an achievement, which would then require repeating some seasons, if not your entire career, to fix. When averaged out, this makes for about 4 minutes per stage, including non-driving time (such as viewing menus and results screens).Īpart from winning one rally event for an achievement, your performance relative to the AI does not matter, so there is no need to make use of the restart option at all. Some of the shortest stages you will complete in under 1.5 minutes, while longer stages in difficult conditions will take closer to 5 minutes. Many of the stages you won't have driven before, and the roads, terrains and scenery are highly varied, as are the weather conditions. The location and stages are randomly generated for each year, so everybody will have a slightly different career experience. Also at the start of each season you can vary the AI difficulty and the damage level if you wish, but for simplicity's sake I recommend the following: You can change your selected car between years, but the car you choose at the start of the year is what you must drive for all rallies in that year. You are free to drive any car you like within each class for its applicable era, with the exception of the Group A Era (1992-1996) where you need to drive The Fujin for achievement-related purposes.
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